Import & Export of CityGML in Blender
A Blender plugin for the georeferenced import, editing and export of CityGML building objects. The workflow connects standardised 3D city models with Blender's modelling and visualization capabilities.
Digital City Models · Geoinformatics · Automation
A cluster of projects focused on the automated creation, modeling, and processing of digital city models, with an emphasis on open standards, reproducible geodata workflows, and specialized tools for CityGML..
Selected Work
Five development areas combine CityGML, Blender, parametric modelling, remote sensing data and machine learning into integrated workflows for digital city models.
A Blender plugin for the georeferenced import, editing and export of CityGML building objects. The workflow connects standardised 3D city models with Blender's modelling and visualization capabilities.
The Blender plugin extends selected roof and façade surfaces without manual modelling using parametric BuildingParts such as dormers, chimneys, balconies, bay windows and roof parapets.
Machine-learning-based detection of windows and doors in building façades. The detections are geometrically refined, converted into openings and integrated into CityGML building objects.
An automated workflow projects aerial images onto CityGML surfaces, evaluates suitable camera perspectives and creates textured city models with reproducible image assignment and texture atlas generation.
Building footprints, digital terrain models and laser scanning data are combined to automatically derive georeferenced CityGML building objects, including height determination, roof reconstruction and semantic surface generation.
From Source Data to City Model
The projects share one objective: to automate complex and recurring steps in 3D geodata processing in a transparent and reproducible way without losing sight of georeferencing, semantic structure or exchange formats.